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Old Dec 05, 2006, 02:52 AM // 02:52   #1
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Exclamation Whine And Cry For Razah!

Ok, this has 2 parts, a rant and a call out for something, and yet another suggestion.

Ok, mainly my rant is that you people don't seem to care. Anet's not going to go out of their way to make razah a variable hero because they probably belive it's in the minority of people who care that they got jerked off. Well lucky us, I'm here trying to rally people to have a voice, to say, "Razah is a piece of crap and needs to be fixed!" Because he does. I've got A solution, not necissarily THE solution, but it's a possibility. There'd be multiple ways to make Razah work, but my main rant is that people seem to not care enough. Razah not being a variable profession IS a big deal, and a severe limitation and let down too many players who were looking forward to this. It seems to me like Anet was completely lazy, as Razah can be solved in various ways. One last thing I'd like to mention is how the heroes were distributed is also a sham. I want Razah fixed, as well as a few other hero situations seem so infuriatingly messed up, it makes me wonder why they want a chapter every 6 months if they're only going to consistantly make simple errors and jerk us around. Please think things through. [/end rant]

Here's several solutions and suggestions to the problems of Heroes. Not all are necessarily mine, but I've scoured through the forums and here are some things I've found, others I've improved upon, others completely my own, although it matters not. Guild Wars is for everyone:

Two Heroes Per Campaign. It seems like a waste to make Razah a Ritualist for several reasons: You need Factions to get a good benefit out of him, he's accessable after beating the game, and when a next campaign/chapter comes out, we'll only get 1 hero from it, when it will likely introduce 2 classes. Make a mesmer henchman in Prophecies, a Ritualist in Factions, and Razah a variable profession. This actually solves a problem. People cried there was no ritualist, when in reality, next chapter people will be crying that X profession doesn't have a hero.

How to make Razah Variable? Make his armor and weapons change depending on his primary profession. Runes aren't a problem for PVP, but for PVE just simply allow you to change them for free through buttons on the armor and weapons, similar to how you can choose to display your cape in towns or not. He's a variable profession from the Rifts, I don't think it's unreasonable to allow him to do this. He's an endgame reward, afterall. Giving him free changeability isn't a big deal if you are already giving him free primary changing ability. When you change his armor, a small graphical change such as a different head piece for each class and weapon change (there aren't many anyway since a lot of them are just canes, offhands, and staves.)

Another Way to Variablefy Razah. Make his attributes work so that he has a higher limitation than most players and heroes. It wouldn't work much different, but instead of wasting money on runes, for every level you increase past 13 you lower his skill bar, just as major and superior runes would. The limits would also count up, so that you can't put more 13+ attributes if he doesn't have armor room. A variable hero should have a variable weapon, and making lists for inscriptions, insignias, and non-attribute enhancing runes can still be made for items and armors. If you have too high of attributes, then runes of Vigor for example can be disabled by clicking them on or off.

To make this last suggestion for Razah more understandable (Not necissarily), I compiled basic rules that could be followed to program such an idea:

For every attribute level past 12, you have one part of armor disabled
For every attribute level past 13, you lose life equivilent of using a Major or Superior Rune
Headpiece has an option to change attribute bonus
Armor has a menu of Insignias useable to the primary profession
Armor has a menu of Runes not associated with attributes
If you place too many Runes from the menu you can not increase new attributes past 12. Vice versa
Swapping primary profession will remove all primary profession attributes and primary profession insignias
Weapons have a menu to create the base weapon and another to create inscriptions
Insignias, Runes, and Inscriptions are limited to all that you've unlocked, with the exception of, if you put an Insignia, Rune, or Inscription on him once, he has it saved into him and can use it at any time.
This is subject to revision for anything I might have missed. Bonus from headpiece is assumed to be added after runes are applied.

----

I might add more as I see them, so PLEASE, I URGE you to WHINE and CRY about how this travesty has happened, as I believe Anet might be willing to care if they see that enough people actually see this as a slap in the face to it's good citizens. I really don't feel like waiting for the next campaign to come out just for Anet to realize they're giving us only 1 of the 2 new classes for people to whine just as they did about the ritualist. You can change the future if you have some generally logical prediction.

One last note: If you believe in the cause, then I urge you to become an Elite Member of Guild Wars Guru and post a link to this in your signature. I probably will be doing so soon, once I get the money. Not only are you supporting the cause for Razah, but GWG aswell. And no, this issue isn't as bad as AIDS, but I hope that my long post can at least get supporters of posts in all shapes and sizes, as it'd be much appreciated. Not just by me, but even by people who aren't a part of the forum who believe so. Link To GWG Membership Subscription Page

Last edited by Kai Nui; Dec 05, 2006 at 02:58 AM // 02:58..
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Old Dec 05, 2006, 02:56 AM // 02:56   #2
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FIGHT THE POWER!!!!

VIVA LA REVOLUTION!!!

*tantrum mode in 3....2.....1....*

AUGHHHHHHHHHHHHHHHHH! WAAAAAAAAAAAAAAAAHHHHHHHHHHHHH!

heh.. *cough*
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Old Dec 05, 2006, 11:13 PM // 23:13   #3
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Apparently I was wrong in my assumption?
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Old Dec 05, 2006, 11:37 PM // 23:37   #4
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Even a good idea, if proceeded by a bad attitude, is not likely to draw a lot of positive response. Line forms to the left for your asbestos armor.
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Old Dec 05, 2006, 11:45 PM // 23:45   #5
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Quote:
Originally Posted by Kai Nui
Anet's not going to go out of their way to make razah a variable hero because they probably belive it's in the minority of people who care that they got jerked off.
Like most features of Nightfall that never made it to release, it's not that Anet was unwilling to create and add them; Anet is _unable_ to create or add the feature in a reasonable way.

Having utterly failed at variable profession, Anet turned Razah into the ONLY profession currently missing from the game. It's just their bad luck that Razah was supposed to be end-game content (quite reasonable, if they'd been able to do what they said), not just another hero along the way. Chalk Razah's horridness to Anet's situational factors, but don't expect him to be changed now, since it's just a tad too late.
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Old Dec 05, 2006, 11:56 PM // 23:56   #6
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No, I think Razah should have his proffession chosen at his time of acquisition and then set forever afterward. Otherwise, yeah. The little bugger isn't nearly worth the time it takes to get him. Grr ANET.
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Old Dec 06, 2006, 12:06 AM // 00:06   #7
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Thanks you, anet, for having added a hero with the last profession missing, and made such a nice, challenging quest to get it.

I really wanted to post that somewhere among all the rants. Anet didn't implant a rit hero - people cried. Anet implants a rit hero - people cry. If anet decided to make Razah's primary profession variable, people would ry because they can't have 2 ritualists, when they can have 2 of every other class.

Buy tissues, and get over it please.

Last edited by Sir Mad; Dec 06, 2006 at 12:09 AM // 00:09..
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Old Dec 06, 2006, 12:17 AM // 00:17   #8
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Quote:
Originally Posted by Sir Mad
Thanks you, anet, for having added a hero with the last profession missing, and made such a nice, challenging quest to get it.

I really wanted to post that somewhere among all the rants. Anet didn't implant a rit hero - people cried. Anet implants a rit hero - people cry. If anet decided to make Razah's primary profession variable, people would ry because they can't have 2 ritualists, when they can have 2 of every other class.

Buy tissues, and get over it please.
So where can I find my second mesmer? How about a second assassin, paragon or dervish?

What they really need to do is add a second mesmer (preferably female), put a ritualist in a place that most people can get, and make Razah into something worth the work.
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Old Dec 06, 2006, 12:22 AM // 00:22   #9
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Actually, I think there's one hole in your argument to be filled in:

I doubt future chapters will only have a single hero each. Prophecies and Factions do - so far, anyway - but that's because they came before the implementation of heroes, so adding heroes for them is an after-the-fact adjustment. Now that heroes have been introduced, future chapters will probably have a reasonable population - probably not as many as Nightfall (which estabolished the baseline) but it will probably have any new classes and a handful of others.

Heck, with all the issues about Razah being the sole Rit in the game, I'd be happy just to hear that they'll be implementing a Cantha-based Ritualist hero for people who merge chapters 2 and 4...
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Old Dec 06, 2006, 12:40 AM // 00:40   #10
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Razah is in no way worth all that work. Thank god he's set to 6k now...

I'm with the poster on this. Make Razah Awesome!!!
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Old Dec 06, 2006, 12:55 AM // 00:55   #11
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I'm still trying to figure out "Variablefy" :S
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Old Dec 06, 2006, 12:59 AM // 00:59   #12
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I still agree with the "Add 1 mesmer to prophecies, one rit to factions, and make Razah variable."

I wouldn't whine about that. ^_^
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Old Dec 06, 2006, 01:17 AM // 01:17   #13
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Quote:
Originally Posted by Kai Nui
How to make Razah Variable?
(goes on for half a page)
Sounds like a terrible amount of work (creating rune dropdown menus, new system of skillbar restriction etc etc) to do something that can be solved much more easily: just give him the "create equipment" function for PvP and make it so that he can't unequip/replace items (and, of course, make sure the system can't be cracked/abused). That's it.

To avoid a huge list of 90+ profession combinations in the K-screen dropdown menu, his primary class change could be done thru an NPC in the Gate of Anguish (ie. "Are you sure you want to change Razah's primary profession to warrior?" - similar to the player secondary class changers already in the game). Simple as that.
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Old Dec 06, 2006, 03:50 AM // 03:50   #14
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Three things you should take note of:

1) Your assumptions regarding future chapters may not necessarily be true.

2) You seem to think that Anet doesn't want to create limitations that encourage people to buy multiple campaigns.

3) All the work of allowing a variable primary profession (please recall that all our characters can't do that) for just ONE hero is a really inefficient way of utilising developer time and resources. Are you absolutely sure you'd rather Anet work on supporting ONE hero rather than say... fixing bugs for NF or working on Chapter 4... or introducing new content?
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Old Dec 06, 2006, 05:49 AM // 05:49   #15
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Quote:
Originally Posted by Angel Netherborn
Three things you should take note of:

1) Your assumptions regarding future chapters may not necessarily be true.

2) You seem to think that Anet doesn't want to create limitations that encourage people to buy multiple campaigns.

3) All the work of allowing a variable primary profession (please recall that all our characters can't do that) for just ONE hero is a really inefficient way of utilising developer time and resources. Are you absolutely sure you'd rather Anet work on supporting ONE hero rather than say... fixing bugs for NF or working on Chapter 4... or introducing new content?
Yes, a hero who take a minimum of 6 hours to get shouldn't have anything to make those 6 hours worth it.

He made the assumption that they might add heroes with the next chapters, probably because of the fact that they made new skills and armour for the two professions in Factions.

Quite frankly, if Razah is supposed to be so "elite", then why can PvP players pay only 6,000 faction to get him, while PvE players have to spend over 6 hours to get the same guy.
I think that, if Razah is made a variable hero, he should be raised back to 50,000 Faction. That way, he's also only for the "elite" PvP players, like he is for PvE players.
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Old Dec 06, 2006, 06:06 AM // 06:06   #16
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If they add heroes for the next chapter and make them open to everyone (and not just nightfall owners) then I agree that Anet should go back and add some for every chapter.
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Old Dec 06, 2006, 02:04 PM // 14:04   #17
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Quote:
Originally Posted by Curse You
So where can I find my second mesmer? How about a second assassin, paragon or dervish?

What they really need to do is add a second mesmer (preferably female), put a ritualist in a place that most people can get, and make Razah into something worth the work.
Let me quote myself: you seem to have missed that:

Quote:
If... would...
Quote:
Originally Posted by Curse You
Yes, a hero who take a minimum of 6 hours to get shouldn't have anything to make those 6 hours worth it.

He made the assumption that they might add heroes with the next chapters, probably because of the fact that they made new skills and armour for the two professions in Factions.

Quite frankly, if Razah is supposed to be so "elite", then why can PvP players pay only 6,000 faction to get him, while PvE players have to spend over 6 hours to get the same guy.
I think that, if Razah is made a variable hero, he should be raised back to 50,000 Faction. That way, he's also only for the "elite" PvP players, like he is for PvE players.
Yeah, right. You need to be r11, or r8 glad or champion to hold that many factions - I think it takes a lil bit more than 6 hours to get those titles...

People complain it takes too long to get this hero, and many say anyway they don't want a rit hero. You know the solution, don't you? Don't get it!
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Old Dec 06, 2006, 03:00 PM // 15:00   #18
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I don't know why making Razah variable should be so complicated.

You pick his primary/secondary combo from the drop-down box. His armor level adjusts based on the primary. Runes and insignias are ignored if they don't match the primary. That's as complex as it has to be.
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Old Dec 06, 2006, 03:27 PM // 15:27   #19
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There are many ways of making him 'Varaible'.

One could be Adding one 'Razah' of each profession, and adding a way to unlock or choose each one of its shapes. A Warrior Razah, a Ranger Razah, etc... so it would use the current Hero system.

Then you can make the game check your don't have two 'Razah' selected, only one of them, and Done. Variable Razah.

And thi is just one of many ways of doing it.

But the main point it's not only Razah.

Where is the 3000 faction Ritualist?
Where is the 6000 faction Mesmer?
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Old Dec 06, 2006, 04:48 PM // 16:48   #20
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I think you can solve the 'need more races' and the 'need more heroes' arguments in one fell swoop:

In prophecies, add a quest to get a female dwarf mesmer. Enjoy!
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